Sat, 03 Jun 2006
Wooh; yesterday I found out that one of the more 'funnily unsurvivable' board-games out there (i'm talking about 'Doom - The Boardgame' here), actually has spawned a daughter..err...son, err....demonoid or somesuch that improves on it's parent's tendency to (rightfully) favor the Alien invaders in their (just) quest to destroy, nay pulverize, the pitiful insect infestation in the galaxy calling themselves 'humanity'.
Keeping it simple and to the point, so that even witless humans may grasp it's meaning, they've called it 'Doom - The Boardgame - Expansion'! Hurrah for clarity and imagination! Well, one of those two anyhow.
I have yet to find haplessly foolhardy humans (aka: prey) that'll want to take it up against the tons of new goodies (and baddies) that this expansion has to offer... (volunteers anyone ?). Basically, the game doesnt change (much) the general gameplay (much) except intruducing a few errata's here and there and providing more monsters, more cards, more tokens and some new map-pieces. It also comes with a set of extra/optional rules that might be fun to use to actually have some human _survive_ for once.
For those of you who (stupidly) don't know what 'Doom - The Boardgame' (henceforth 'DtB' and 'DtBE' for the expansion) is about, let me give a (brief) overview of what the game is about.
You're marines; you're in a moonbase on mars (hah.. a marsbase, yes), and 'stuff has started happening'. Now, 'stuff' here involves 'the entire population of the base having died or turned into zombie-killer alien mutants wielding spanners, gattling-guns and chainsaws...aided by a further infantry of assorted alien killer-dogs, giant spiders, fire-ball throwing imps and the like.' Needless to explain (though I will), it might be a good time to not be in that particular place at that moment; getting outta there is your prime perogative.
Okay, okay; sounds like the movie, I hear you say. YES!...but!...imagine the movie, right ?...on a board...like....surface .with...erm... Okay; let's not compare it to 'the movie flattened to a board'; that'd be insulting even a human's intelligence.
Basically; you're one of three plastic miniatures representing one of the (max) three marine-players in the game. Multi-shaped 'tiles' represent the floor-plan of the base-complex that you're situated in. The tiles interlock nicely and combine in an infinite amount of ways to make sure marines will get infinately lost.
If that's not bad enough; the marines only get to see those parts of the base that they've actually done any exploring in. Open another door or round another corner and another piece of the base is laid out for the players by, (here it comes): the INVADER player.
See, the invader-player (aka: me) is my favorite part of this game (obviously). The invader player is the one that puts new pieces of the base-map onto the table and gets to show just how deep into shit-creek the players really are when each corner seems to offer another fresh batch of nasty aliens for them to (try and) kill. They might even find some ammo or, god forbid, some new weapon somewhere in the base, too (lies, lies, i tell you, lies!). Meanwhile, the invader player also is able to play 'invader cards' that allow him to do all manner of fun things like surprise the marines with some more un-expected and unwanted visitors, or make weapons malfunction, turn off the light and reduce visibility to zero or close and open doors behind the players just when they thought they were safe for a moment.
The expansion provides a greater plethora of aliens to kill marines with, offers new/different invader-cards to make life even more nasty and even has some extra modes of play for marines to enjoy! Deathmatch and a Capture-the-Flag mode ! Gotta keep those marines in good shape , fighting eachother , so that they'll be nice and juicy when they haphazardly stumble into an infested base!
The bad things: bad things in the game are...2 _lower!_ difficulty level options for the game (boooo!) and more health and armor tokens (what use do they have for that ?) and even an extra weapon ! (rule number one about the soulcube: we do NOT talk about the soulcube)..
The good things: ALL of the stuff mentioned before the bad things...AND the fact that there's also two difficulty-level options to make the game HARDER to beat. Huzzah!
Now all I need to do is to find fresh meat and lob a self-aiming rocket-grenade at them from around a corner......ohhhhh yes.
Mon, 02 May 2005
Or, rather...it's TOO hot and servers don't really like that much. Turns out that today the aironditioner in the hosting-center responsible for hosting (at least part) of the European WoW-servers went down and well...was the cause of a hot summer night's atmosphere.
Not that I'm addicted or anything, but ...well......pl...please ?...blizzard ?... co..could you send me a cardboard orc to slash with my rubber sword while I wait for the machines to come up again ? It'd do me ever so much good !
*ahem*...well, for me it doesn't really matter too much wether or not they come up tonight or not as I've got some other things to take care of anyway, but I wanted to get my reglar fix of warcrack---ft before attending to those tasks. Ah well .... Queens-day 2005 had me miss many an occasion to hack Orcs already, another day won't be missed too much *trembles*
/ games/ rpg/ electronic/ wow/ permanent link
